Prototype
Parity
Press a cell to flip it and its four neighbours. Turn every light off.
The twist: the order you press in never matters.
Parity map — what the board actually remembers
How to play
- Every press flips the cell you pressed and its up/down/left/right
neighbours.
- The puzzle is built by pressing a hidden set of cells on a dark
board, so pressing that same set again — in any order — solves it.
- Pressing a cell twice is the same as never pressing it. The parity
map below the board shows which cells you have pressed an odd number of times.
- Hint points to a cell that is still needed. Undo is just another
press of the same cell.
What it teaches: XOR, parity, and commutativity —
the board is a sum of vectors over GF(2), so the solution is a set, not a sequence. Compare
with Triad, where order is the entire puzzle.